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Vizrt artist loop mood
Vizrt artist loop mood













Preload frame count: Works as a buffer to enable smoother playback of the clip. On multi-processor machines this will gain performance, but threading makes scheduling less predictable and may cause the Viz Engine frame rate to be less stable on a single CPU machine. Use decode thread: Enabling this option will split the processing of the clip evenly between the machine's processors. Loop Video: Enabling this option means the video will loop automatically. Note: There is no frame interpolation done when you change the frame rate from the default specified. This is an alternative to playing the whole clip.įrames per second: Makes you able to customize the frame rate. Frames per second allows you to adjust for different speeds, set in the next parameter:įrame number: Enables the frame numbers to be manually animated10 This is set in Viz Config / Output Format options. Play mode: Synchronize means the clip will run synchronized with the scene playout. Disabling Live Play will allow the clip playback to be keyframe animated. Live Play: Ensures that the clip will be played and synchronized to the frame rate of the Viz Engine. Viz Trio) and use the same V: drive so that the clip can be seen in preview.Ĭlip length: Displays the clip’s number of frames.

vizrt artist loop mood

Remember to save the clip locally on the client machines with preview (e.g. NOTE: It is important that all video clips are stored locally on the V: drive of the machine used to play out the graphics. This section contains information on the following topics:Ĭlip file: Use this function to browse for the clip you want to play out.

vizrt artist loop mood

The default path for this plugin is C:\Program Files\vizrt\Viz3\plugin\. Therefore, unloading scenes and cleaning up the Viz Engine renderers (a function in many Vizrt control client programs) should be used. This workflow situation has to be taken into consideration when designing and testing the design. This can take a substantial amount of memory and the combination of having that much data loaded and that many threads running, is likely to affect performance. If every plug-in have specified that it should have 10 preloaded frames, then Viz Engine will have 300 uncompressed decoded frames preloaded in memory. As a consequence, if you load 30 different templates that load 30 different scenes – that each has a single Soft Clip plug-in on it, then Viz Engine will have thirty Soft Clip plug-ins with 30 threads activated in memory. Important to note is that Viz Engine keeps all designer/operator/automation loaded scenes – and plug-ins – in memory. Use of the Soft Clip plug-in might have an affect on performance and quality, hence, it is recommended to use the Performance Bar when working with the Soft Clip plug-in. 128x128 or 256x512) for performance purposes. The video clip size can also be whatever you decide, however, it is recommended that you keep the dimensions in multiples of 8 (e.g. With Soft Clip you are able to control the video clip within the stage, unlike with the Clip Channel method. For example you can apply a Soft Clip plug-in to a Sphere and add a Material to affect the overall shape, color and shading of the video clip. Other plug-ins can be mixed with Soft Clip to obtain different results. In its simplest form, the Soft Clip plug-in can exist on an empty container to play back a video clip in Viz Artist or Viz Engine. This format supports RGB and RGBA (alpha channel). It is recommended to use no compression when rendering clips to use with the Soft Clip plug-in.

vizrt artist loop mood

The Soft Clip is used for playing video clips projected on a texture, and supports AVI files only.















Vizrt artist loop mood